AI Insights · Timothy · October 2022
Top 5 Casual Games on iOS in UAE: Q3 2022 Performance
Explore the performance of the top 5 casual games on iOS in the UAE during Q3 2022, including metrics like weekly downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top five casual games on the iOS platform in the United Arab Emirates. Here’s a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Subway Surfers by Sybo Games ApS experienced fluctuations in weekly revenue, peaking at around $2.6K in early August before decreasing to approximately $805 by the end of September. Weekly downloads showed a downward trend, starting at 12.5K in late June and dropping to 9.1K by the end of September. The game’s weekly active users ranged from a high of 250K in early August to a low of 177K in mid-September.
Fishdom, published by Playrix, maintained a consistent weekly revenue, with peaks at $15.3K in late August and $14.8K in early August. Weekly downloads saw a decline from 6.4K in late June to 2.7K by the end of September. Active users also saw a slight decrease, from approximately 16.8K in mid-August to 13K by the end of the quarter.
8 Ball Pool™ by Miniclip.com had its highest weekly revenue at $19.2K in early July, with a general trend of decline towards $11.7K by the end of September. Weekly downloads followed a similar downward trend, from 5.8K in late June to 4.8K in late September. Active user numbers remained relatively stable, hovering around 178K to 173K throughout the quarter.
Candy Crush Saga from King saw its highest weekly revenue at $34.6K in mid-July, with a slight decrease to $26.1K by the end of September. Weekly downloads were highest in mid-July at 6.2K, gradually decreasing to around 3.1K by the end of September. Active users remained stable, with numbers ranging from 39.9K in early August to 37.1K by the end of September.
Among Us! by InnerSloth LLC had modest weekly revenue, peaking at $199 in late August. Weekly downloads peaked at 5K in early August before declining to 2.9K by the end of September. The game’s active users showed a slight decrease from approximately 27.1K in early August to 22.4K by the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.